I never found myself worrying about a morality arrow pointing in a specific direction due to a choice I made, and that’s a sign of a game where decisions truly matter. Essentially, everyone in The Outer Worlds is kind of a garbage human, so I found it liberating to go from virtuous hero in one scenario to being a sadistic, greedy bastard 30 minutes later because it felt like the right move at the time. My favorite thing about the dialogue and choices is that they’ve created a world that doesn’t define itself with the traditional ideals of “good” or “evil”. The game is directed by Leonard Boyarsky and Tim Cain, the original developers of the Fallout series as well as Fallout: New Vegas, and this definitely feels like something they would make. The Outer Worlds is a whip-smart Action-RPG with some truly outstanding writing that lambastes corporate culture while providing an exceptionally well-realized galaxy to explore. He does a great job running through what the game is and what makes it fabulous, and I find myself agreeing with so much of what he said. I don’t think I’ve ever played a game that made me ponder what the hell a written videogame review is even supposed to be in 2023 quite like The Outer Worlds: Spacer’s Choice Edition has.īefore we get into everything awful here, please read Josh Tolentino’s exceptional review for the original Outer Worlds. WTF Putting the level cap to 99 in this game is the definition of arbitrary and capricious. HIGH Eventually (I assume?) this will be a fine release. It’s Not The Best Choice… (There’s No Punchline Coming.)
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